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Introduction to Change Up!

Writer's picture: PalyRoboticsPalyRobotics

Updated: Nov 28, 2020

Today we watched the game video for the new VEX game Change up!


We also read the game manual which you can find here if you are interested.


We first read over the entire manual and wrote down some of the most important rules (which we have copied here for your convenience).


Important Rules:

  • An Auton Win Point is awarded to any Alliance that completes a Connected Row using their Alliance Home Row at the end of the Autonomous Period.

  • Balls have a diameter of 6.3” (160mm)

  • The Goals are all 18.41” (467.6mm) tall and have an inside diameter of 7.02” (178.3mm). The Goal consists of four (4) retaining rings and four (4) PVC pipes.

  • Field Element tolerances may vary from nominal by ±1.0”, unless otherwise specified. Ball tolerances and weights may vary from nominal to±0.10” and 20 grams respectively. Ball placement at the beginning of Matches may vary from nominal to±1.5”.

  • A Goal is considered Owned by an Alliance if its colored Ball is the vertically highest Scored Ball in that Goal.

    • A Ball Scored in a Goal is worth one (1) point for the Alliance of the color of the Ball.

    • A Connected Row is worth six (6) points for that Alliance.

    • Auton is work 6 points + WP

    • You must stay on your side during auton

    • Decorating is only allowed at the bottom of goals

    • Balls that leave the field during Matchplay, intentionally or unintentionally, will be returned to the field at the location nearest the point at which they exited.

    • Robots may not have greater-than-momentary Possession of more than three (3) Balls of its opposing Alliance’s color at once. When two Robots from the same Alliance are working in tandem and blocking Balls, those Robots may not Possess a total of more than six (6) Balls of its opposing Alliance’s color at once.

We also discussed some of the elements that we found significant in this game. For example, the shortness of the goals suggests that maybe a lift mechanism is not necessary, and instead may be more efficient to simply have an intake. Overall, minimizing movement is beneficial, and is something that this game allows.


We also observed the middle goal was essential to most combinations, which meant that it would be hard to control and the easiest to change, given that there is no perimeter restricting the robot. We also thought that the home goals would be the easiest to control, as people would be more inclined to keep their own goals.


It was also brought up the speed vs. quantity debate. Do we hog balls and then score, or simply score one by one. The general consensus was that it would be better to score one by one, because this game is a faster paced game, and your moves will often be influenced by your opponent. If you stock up, you risk falling behind, as your opponent gains goals.


Next week we plan to start thinking about robot designs!

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